M.A.M.E Arcades I Built

Invader Cab-finished copy

More of documentation than appealing photography for today. Over the years, I’ve made a number of arcade machines, made ‘gameable’ using the MAME arcade emulating software.

Powered by fairly low power computers, they can run the classics from the 70’s-90’s. The above image (again, apologies for the quality) is of my final system I made, my Kong/Invader cab – based on original Donkey Kong plans, slimmed down due to my use of LCD rather than CRT, and influenced by Space Invaders in design. I have it playing all the classics, as well as emulating original NES, Sega and Atari consoles (still need to one day add Commodore 64). Im pretty pleased with it – build quality wise, its probably better than a lot of the original cabs.

Invader Cab unfinished side copy

Invader cab 70% finished.

first mini copy

First single player table top arcade I made.

first micro copy

First ‘Nano’ cab.

first full size copy

First full size cab I built – Aussie arcade style.

second mini (2player) copy

Second tabletop arcade (two player).

If I ever get around to making another, I really should try to take better build photos. If I do make one, it will probably need to be a coffee table style!

The Arcade

Arcade 1 buildDigging through some photos I thought had been lost with a computer changeover, several computers ago, I came across my arcade projects folders. All in all I have build 5 arcade machines to date. Two full standing, two bar top and one mini tabletop unit. Todays image, loosely based on an Aussie Lowboy, was my first. Built from the ground up with MDF, running a CRT and using Mame.

For me arcade machines made up a big part of my younger years gaming. Home systems were nice, but never as advanced as the games at ones local corner dairy. 20 cents would get you a round of ‘The Main Event’, ‘WWF’, ‘Double Dragon’, ‘Golden Axe’…the list goes on. Of course then came ‘Street Fighter 2’ and all of its roll offs (then 40 cents). Generally a pile of recognisable guys, all battling it out on the arcades, arguing over secret moves, boasting high scores and ocassionally asking for ‘secondies’ (ones second life).

Having ones own at home brings back such memories. The games are just as addictive as they once were, but certainly a step back graphics wise compared to todays units.


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